public async Task ResetGame() { await tilesService.Reset(); Tiles.Clear(); Possibilities.Clear(); FollowerPossibilities.Clear(); Followers.Clear(); selectedPossibility = null; tile = null; playerIndex = 0; CurrentColour = null; if (NextTile != null) { NextTile.ImageSource = null; } }
private void Reset() { Tiles.Clear(); tilesService.Reset(); }