示例#1
0
        private void _initTileDefinitions()
        {
            // Register space first because I'm a hard coding hack.
            var spaceDef = _prototypeManager.Index <ContentTileDefinition>("space");

            _tileDefinitionManager.Register(spaceDef);

            var prototypeList = new List <ContentTileDefinition>();

            foreach (var tileDef in _prototypeManager.EnumeratePrototypes <ContentTileDefinition>())
            {
                if (tileDef.Name == "space")
                {
                    continue;
                }

                prototypeList.Add(tileDef);
            }

            // Sort ordinal to ensure it's consistent client and server.
            // So that tile IDs match up.
            prototypeList.Sort((a, b) => string.Compare(a.Name, b.Name, StringComparison.Ordinal));

            foreach (var tileDef in prototypeList)
            {
                _tileDefinitionManager.Register(tileDef);
            }

            _tileDefinitionManager.Initialize();
        }
示例#2
0
        public override void PostInit()
        {
            base.PostInit();
            // DEVNOTE: You might want to put special init handlers for, say, tiles here.
            // TODO: Document what else you might want to put here

            _tileDefinitionManager.Register(new DefaultTile());
            _tileDefinitionManager.Initialize();
        }
示例#3
0
        private void Startup()
        {
            ThreadUtility.MainThread = Thread.CurrentThread;
            InitIoC();
            SetupLogging();

            // Set up custom synchronization context.
            // Sorry Godot.
            _taskManager.Initialize();

            // Load config.
            _configurationManager.LoadFromFile(PathHelpers.ExecutableRelativeFile("client_config.toml"));

            if (Mode == DisplayMode.Clyde)
            {
                _clyde = IoCManager.Resolve <IClyde>();
            }

            // Init resources.
            // Doesn't do anything right now because TODO Godot asset management is a bit ad-hoc.
            _resourceCache.LoadBaseResources();
            _resourceCache.LoadLocalResources();

            // Bring display up as soon as resources are mounted.
            _displayManager.Initialize();
            _displayManager.SetWindowTitle("Space Station 14");

            if (Mode == DisplayMode.Clyde)
            {
                _fontManager = IoCManager.Resolve <IFontManagerInternal>();
                _fontManager.Initialize();
            }

            //identical code for server in baseserver
            if (!AssemblyLoader.TryLoadAssembly <GameShared>(_resourceManager, $"Content.Shared"))
            {
                Logger.Warning($"[ENG] Could not load any Shared DLL.");
            }

            if (!AssemblyLoader.TryLoadAssembly <GameClient>(_resourceManager, $"Content.Client"))
            {
                Logger.Warning($"[ENG] Could not load any Client DLL.");
            }

            // Call Init in game assemblies.
            AssemblyLoader.BroadcastRunLevel(AssemblyLoader.RunLevel.Init);

            _eyeManager.Initialize();
            _serializer.Initialize();
            _userInterfaceManager.Initialize();
            _networkManager.Initialize(false);
            _inputManager.Initialize();
            _console.Initialize();
            _prototypeManager.LoadDirectory(new ResourcePath(@"/Prototypes/"));
            _prototypeManager.Resync();
            _tileDefinitionManager.Initialize();
            _mapManager.Initialize();
            _lightManager.Initialize();
            _entityManager.Initialize();
            _gameStateManager.Initialize();
            _overlayManager.Initialize();
            _placementManager.Initialize();
            _viewVariablesManager.Initialize();

            RichPresenceClient presence = new RichPresenceClient();

            _client.Initialize();

            AssemblyLoader.BroadcastRunLevel(AssemblyLoader.RunLevel.PostInit);

            _stateManager.RequestStateChange <MainScreen>();

            _clyde?.Ready();

            var args = GetCommandLineArgs();

            if (args.Contains("--connect"))
            {
                _client.ConnectToServer("127.0.0.1", 1212);
            }
        }