static public int Update(IntPtr l) { try { ITickPlugin self = (ITickPlugin)checkSelf(l); self.Update(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int Init(IntPtr l) { try { ITickPlugin self = (ITickPlugin)checkSelf(l); UnityEngine.GameObject a1; checkType(l, 2, out a1); UnityEngine.MonoBehaviour a2; checkType(l, 3, out a2); self.Init(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int Call(IntPtr l) { try { ITickPlugin self = (ITickPlugin)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Object[] a2; checkParams(l, 3, out a2); self.Call(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }