public void ContinueOnUIThread(Action <ThreadJob> action) { Action _action = () => { action(this); }; _nextJob = new UIThreadJob(_action); }
public ThreadJob <TResult> ContinueWith <TResult>(Func <ThreadJob, TResult> func) { Func <TResult> _func = () => { return(func(this)); }; ThreadJob <TResult> job = new ThreadJob <TResult>(_func); _nextJob = job; return(job); }
public ThreadJob ContinueWith(Action <ThreadJob> action) { Action _action = () => { try { action(this); } catch (Exception e) { Debug.LogError("UnityTask Excepetion Message: " + e.Message); State = ThreadJobState.Faulted; throw; } }; ThreadJob job = new ThreadJob(_action); _nextJob = job; return(job); }