示例#1
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 public TruncatingTextBuilder(ITexturedGlyphLookupStore store, FontUsage font, float maxWidth, string ellipsisString = null, bool useFontSizeAsHeight = true, Vector2 startOffset = default,
                              Vector2 spacing = default, List <TextBuilderGlyph> characterList = null, char[] neverFixedWidthCharacters = null, char fallbackCharacter = '?', char fixedWidthReferenceCharacter = 'm')
     : base(store, font, maxWidth, useFontSizeAsHeight, startOffset, spacing, characterList, neverFixedWidthCharacters, fallbackCharacter, fixedWidthReferenceCharacter)
 {
     this.store                     = store;
     this.font                      = font;
     this.ellipsisString            = ellipsisString;
     this.useFontSizeAsHeight       = useFontSizeAsHeight;
     this.spacing                   = spacing;
     this.neverFixedWidthCharacters = neverFixedWidthCharacters;
     this.fallbackCharacter         = fallbackCharacter;
 }
示例#2
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        /// <summary>
        /// Creates a new <see cref="TextBuilder"/>.
        /// </summary>
        /// <param name="store">The store from which glyphs are to be retrieved from.</param>
        /// <param name="mainTextFont">The main text's font.<paramref name="store"/>.</param>
        /// <param name="font">The font to use for glyph lookups from <paramref name="store"/>.</param>
        /// <param name="useFontSizeAsHeight">True to use the provided <see cref="font"/> size as the height for each line. False if the height of each individual glyph should be used.</param>
        /// <param name="startOffset">The offset at which characters should begin being added at.</param>
        /// <param name="spacing">The spacing between characters.</param>
        /// <param name="maxWidth">The maximum width of the resulting text bounds.</param>
        /// <param name="characterList">That list to contain all resulting <see cref="TextBuilderGlyph"/>s.</param>
        /// <param name="neverFixedWidthCharacters">The characters for which fixed width should never be applied.</param>
        /// <param name="fallbackCharacter">The character to use if a glyph lookup fails.</param>
        /// <param name="fixedWidthReferenceCharacter">The character to use to calculate the fixed width width. Defaults to 'm'.</param>
        /// <param name="relativePosition">Should be added into top or bottom.</param>
        /// <param name="alignment">Lyric text alignment.</param>
        public PositionTextBuilder(ITexturedGlyphLookupStore store, FontUsage mainTextFont, FontUsage font, float maxWidth, bool useFontSizeAsHeight = true, Vector2 startOffset = default,
                                   Vector2 spacing        = default, List <TextBuilderGlyph> characterList = null, char[] neverFixedWidthCharacters = null,
                                   char fallbackCharacter = '?', char fixedWidthReferenceCharacter         = 'm', RelativePosition relativePosition = RelativePosition.Top, LyricTextAlignment alignment = LyricTextAlignment.Auto)
            : base(store, font, maxWidth, useFontSizeAsHeight, startOffset, spacing, characterList, neverFixedWidthCharacters, fallbackCharacter, fixedWidthReferenceCharacter)
        {
            this.store             = store;
            this.mainTextFont      = mainTextFont;
            this.font              = font;
            this.startOffset       = startOffset;
            this.spacing           = spacing;
            this.fallbackCharacter = fallbackCharacter;

            this.relativePosition = relativePosition;
            this.alignment        = alignment;
        }
示例#3
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        /// <summary>
        /// Creates a new <see cref="TextBuilder"/>.
        /// </summary>
        /// <param name="store">The store from which glyphs are to be retrieved from.</param>
        /// <param name="font">The font to use for glyph lookups from <paramref name="store"/>.</param>
        /// <param name="useFontSizeAsHeight">True to use the provided <see cref="font"/> size as the height for each line. False if the height of each individual glyph should be used.</param>
        /// <param name="startOffset">The offset at which characters should begin being added at.</param>
        /// <param name="spacing">The spacing between characters.</param>
        /// <param name="maxWidth">The maximum width of the resulting text bounds.</param>
        /// <param name="characterList">That list to contain all resulting <see cref="TextBuilderGlyph"/>s.</param>
        /// <param name="neverFixedWidthCharacters">The characters for which fixed width should never be applied.</param>
        /// <param name="fallbackCharacter">The character to use if a glyph lookup fails.</param>
        public TextBuilder(ITexturedGlyphLookupStore store, FontUsage font, float maxWidth = float.MaxValue, bool useFontSizeAsHeight = true, Vector2 startOffset = default, Vector2 spacing = default,
                           List <TextBuilderGlyph> characterList = null, char[] neverFixedWidthCharacters = null, char fallbackCharacter = '?')
        {
            this.store = store;
            this.font  = font;
            this.useFontSizeAsHeight = useFontSizeAsHeight;
            this.startOffset         = startOffset;
            this.spacing             = spacing;
            this.maxWidth            = maxWidth;

            Characters = characterList ?? new List <TextBuilderGlyph>();
            this.neverFixedWidthCharacters = neverFixedWidthCharacters ?? Array.Empty <char>();
            this.fallbackCharacter         = fallbackCharacter;

            currentPos = startOffset;
        }
 protected override TextBuilder CreateTextBuilder(ITexturedGlyphLookupStore store) => base.CreateTextBuilder(glyphStore);
 public MultilineTextBuilder(ITexturedGlyphLookupStore store, FontUsage font, float maxWidth, bool useFontSizeAsHeight = true, Vector2 startOffset = default, Vector2 spacing = default,
                             List <TextBuilderGlyph> characterList = null, char[] neverFixedWidthCharacters = null, char fallbackCharacter = '?', char fixedWidthReferenceCharacter = 'm')
     : base(store, font, maxWidth, useFontSizeAsHeight, startOffset, spacing, characterList, neverFixedWidthCharacters, fallbackCharacter, fixedWidthReferenceCharacter)
 {
 }