/// <summary> /// Initializes a new instance of the <see cref="GorgonTexture1D"/> class. /// </summary> /// <param name="graphics">The graphics interface that owns this texture.</param> /// <param name="name">The name of the texture.</param> /// <param name="settings">Settings to pass to the texture.</param> /// <exception cref="System.ArgumentNullException">Thrown when the <paramref name="name"/> parameter is NULL (Nothing in VB.Net).</exception> /// /// <exception cref="System.ArgumentException">Thrown when the <paramref name="name"/> parameter is an empty string.</exception> internal GorgonTexture1D(GorgonGraphics graphics, string name, ITextureSettings settings) : base(graphics, name, settings) { Settings = new GorgonTexture1DSettings { Width = settings.Width, AllowUnorderedAccessViews = settings.AllowUnorderedAccessViews, ArrayCount = settings.ArrayCount, Format = settings.Format, MipCount = settings.MipCount, ShaderViewFormat = settings.ShaderViewFormat, Usage = settings.Usage }; }
/// <summary> /// Initializes a new instance of the <see cref="GorgonTexture2D"/> class. /// </summary> /// <param name="graphics">The graphics interface that owns this texture.</param> /// <param name="name">The name of the texture.</param> /// <param name="settings">Settings to pass to the texture.</param> /// <exception cref="System.ArgumentNullException">Thrown when the <paramref name="name"/> parameter is NULL (Nothing in VB.Net).</exception> /// <exception cref="System.ArgumentException">Thrown when the <paramref name="name"/> parameter is an empty string.</exception> internal GorgonTexture2D(GorgonGraphics graphics, string name, ITextureSettings settings) : base(graphics, name, settings) { Settings = new GorgonTexture2DSettings { Width = settings.Width, Height = settings.Height, AllowUnorderedAccessViews = settings.AllowUnorderedAccessViews, ArrayCount = settings.ArrayCount, Format = settings.Format, IsTextureCube = settings.IsTextureCube, MipCount = settings.MipCount, Multisampling = settings.Multisampling, ShaderViewFormat = settings.ShaderViewFormat, Usage = settings.Usage }; }