internal ShaderTextureArrayResourceView(ShaderResourceViewHandle resourceViewHandle, ITextureArray resource, uint firstMipIndex, uint numMips, uint firstArrayElementIndex, uint numArrayElements) : base(resourceViewHandle, resource) { FirstMipIndex = firstMipIndex; NumMips = numMips; FirstArrayElementIndex = firstArrayElementIndex; NumArrayElements = numArrayElements; }
internal UnorderedTextureArrayAccessView(UnorderedAccessViewHandle resourceViewHandle, ITextureArray resource, uint mipIndex, uint firstArrayElementIndex, uint numArrayElements) : base(resourceViewHandle, resource) { MipIndex = mipIndex; FirstArrayElementIndex = firstArrayElementIndex; NumArrayElements = numArrayElements; }