示例#1
0
 internal ShaderTextureArrayResourceView(ShaderResourceViewHandle resourceViewHandle, ITextureArray resource,
                                         uint firstMipIndex, uint numMips, uint firstArrayElementIndex, uint numArrayElements)
     : base(resourceViewHandle, resource)
 {
     FirstMipIndex          = firstMipIndex;
     NumMips                = numMips;
     FirstArrayElementIndex = firstArrayElementIndex;
     NumArrayElements       = numArrayElements;
 }
 internal UnorderedTextureArrayAccessView(UnorderedAccessViewHandle resourceViewHandle, ITextureArray resource,
                                          uint mipIndex, uint firstArrayElementIndex, uint numArrayElements)
     : base(resourceViewHandle, resource)
 {
     MipIndex = mipIndex;
     FirstArrayElementIndex = firstArrayElementIndex;
     NumArrayElements       = numArrayElements;
 }