private void Awake()
        {
            if (_Instance != null)
            {
                Destroy(gameObject);
                return;
            }

            if (isDontDestroyOnLoad)
            {
                DontDestroyOnLoad(gameObject);
            }

            _Instance = this;

            _serviceLocator = new ServiceLocator();
            _serviceLocator.InitServices();

            _textToSpeechManager = _serviceLocator.Get <ITextToSpeechManager>();
            _mediaManager        = _serviceLocator.Get <IMediaManager>();

            _textToSpeechManager.GetVoicesSuccessEvent  += GetVoicesSuccessEventHandler;
            _textToSpeechManager.SynthesizeSuccessEvent += SynthesizeSuccessEventHandler;

            _textToSpeechManager.GetVoicesFailedEvent  += GetVoicesFailedEventHandler;
            _textToSpeechManager.SynthesizeFailedEvent += SynthesizeFailedEventHandler;
        }