private void Init(ITextDisplay display, IRotaryEncoder encoder, IButton buttonNext, IButton buttonPrevious, IButton buttonSelect, MenuPage menuTree) { if (encoder != null) { _encoder = encoder; } else if (buttonNext != null && buttonPrevious != null) { _buttonPrevious = buttonPrevious; _buttonNext = buttonNext; } else { throw new ArgumentNullException("Must have either a Rotary Encoder or Next/Previous buttons"); } _display = display; _buttonSelect = buttonSelect; _rootMenuPage = menuTree; _menuLevel = new Stack(); // Save our custom characters _display.SaveCustomCharacter(TextCharacters.RightArrow.CharMap, TextCharacters.RightArrow.MemorySlot); _display.SaveCustomCharacter(TextCharacters.RightArrowSelected.CharMap, TextCharacters.RightArrow.MemorySlot); _display.SaveCustomCharacter(TextCharacters.BoxSelected.CharMap, TextCharacters.BoxSelected.MemorySlot); }
private void Init(ITextDisplay display, MenuPage menuTree) { this.display = display; rootMenuPage = menuTree; menuLevel = new Stack(); // Save our custom characters // ToDo display.SaveCustomCharacter(TextCharacters.RightArrow.CharMap, TextCharacters.RightArrow.MemorySlot); display.SaveCustomCharacter(TextCharacters.RightArrowSelected.CharMap, TextCharacters.RightArrow.MemorySlot); display.SaveCustomCharacter(TextCharacters.BoxSelected.CharMap, TextCharacters.BoxSelected.MemorySlot); }
private void Init(ITextDisplay display, MenuPage menuPage) { //good here this.display = display; rootMenuPage = menuPage; pageStack = new Stack <IPage>(); // Save our custom characters // ToDo display.SaveCustomCharacter(TextCharacters.RightArrow.CharMap, TextCharacters.RightArrow.MemorySlot); display.SaveCustomCharacter(TextCharacters.RightArrowSelected.CharMap, TextCharacters.RightArrow.MemorySlot); display.SaveCustomCharacter(TextCharacters.BoxSelected.CharMap, TextCharacters.BoxSelected.MemorySlot); }
private void Init(ITextDisplay display, RotaryEncoderWithButton encoder, MenuPage menuTree) { _display = display; _encoder = encoder; _rootMenuPage = menuTree; UpdatedCurrentMenuPage(); RenderCurrentMenuPage(); _menuLevel = new Stack(); _encoder.Rotated += HandlEncoderRotation; _encoder.Clicked += HandleEncoderClick; // Save our custom characters _display.SaveCustomCharacter(TextCharacters.RightArrow.CharMap, TextCharacters.RightArrow.MemorySlot); _display.SaveCustomCharacter(TextCharacters.RightArrowSelected.CharMap, TextCharacters.RightArrow.MemorySlot); _display.SaveCustomCharacter(TextCharacters.BoxSelected.CharMap, TextCharacters.BoxSelected.MemorySlot); }