public DeadlyMonster(LocationObserverandObservable terrain, ITerrian terrain1) { _monsterHealth = 100; _current = terrain; _ter = terrain1; _locker = new object(); _monster = new Thread(Search); _monster.Start(); }
/// <summary> /// Contructor /// </summary> public GameRun(string name) { _game1 = new Terrian1(); log = SuperTripRecorder.Instance; _start = _game1.Start; player = new Player(name); GameStart(); }
public MonsterSpawner(ITerrian terrian) { _terrain = terrian; _spawn = new Thread(Spawner); _spawn.Start(); }