public bool IsValid(int column, int row) => _entityCollection.IsAvailable(column, row) && _terrainMap.GetTerrainOrDefault(column, row).IsLand();
public bool IsValid(int column, int row) => _entityCollection.IsAvailable(column, row) && _terrainMap.GetTerrainOrDefault(column, row).Height > TerrainColourLookup.GetWaterLevel();
public bool ShouldRender(Track track) => _terrainMap.GetTerrainOrDefault(track.Column, track.Row).IsWater();