/// <summary> /// Gets the height of the terrain on position. /// </summary> /// <param name="x"></param> /// <param name="z"></param> /// <returns></returns> public static float GetHeight(float x, float z) { if (terrain == null) { return(0.0f); } return(terrain.SampleTerrainHeight(x, z)); }
private float GetHeight(float x, float y) { return(terrain.SampleTerrainHeight(x, y)); }
public static float getHeight(float x, float z) { return(mTerrain == null ? 0f : mTerrain.SampleTerrainHeight(x, z)); }