/// <summary> /// Check if other and teamable are both enemies. /// </summary> /// <param name="teamable">This teamable.</param> /// <param name="other">The other teamable.</param> /// <returns>True if both other and teamable are enemies.</returns> public static bool IsEnemySymetric(this ITeamable teamable, ITeamable other) => teamable.IsEnemy(other) && teamable.IsRelationSymetric(other);
/// <summary> /// Check if other and teamable are both neutral. /// </summary> /// <param name="teamable">This teamable.</param> /// <param name="other">The other teamable.</param> /// <returns>True if both other and teamable are neutral.</returns> public static bool IsNeutralSymetric(this ITeamable teamable, ITeamable other) => teamable.IsNeutral(other) && teamable.IsRelationSymetric(other);