示例#1
0
 protected bool Deactivate(ITeamCharacterFriend entity)
 {
     // Deactivate it
     TeamCharacterFriendsRepository.Deactivate(entity);
     // Try to Save Changes
     TeamCharacterFriendsRepository.SaveChanges();
     // Finished!
     return(true);
 }
 public virtual bool AreEqual(ITeamCharacterFriendModel model, ITeamCharacterFriend entity)
 {
     return EntityMapper.AreEqual(model, entity)
         // TeamCharacterFriend Properties
         // <None>
         // Related Objects
         && model.TeamId == entity.TeamId
         && model.FriendId == entity.FriendId
         ;
 }
示例#3
0
 public virtual bool AreEqual(ITeamCharacterFriendModel model, ITeamCharacterFriend entity)
 {
     return(EntityMapper.AreEqual(model, entity)
            // TeamCharacterFriend Properties
            // <None>
            // Related Objects
            && model.TeamId == entity.TeamId &&
            model.FriendId == entity.FriendId
            );
 }
示例#4
0
        public virtual ITeamCharacterFriendModel MapToModelListing(ITeamCharacterFriend entity, int currentDepth = 1)
        {
            currentDepth++;
            var model = EntityMapper.MapToModelListing <ITeamCharacterFriend, TeamCharacterFriendModel>(entity);

            // TeamCharacterFriend Properties
            // <None>
            // Related Objects
            model.TeamId   = entity.TeamId;
            model.FriendId = entity.FriendId;
            // Return Entity
            return(model);
        }
示例#5
0
 protected bool Remove(ITeamCharacterFriend entity)
 {
     if (entity == null)
     {
         return(true);
     }                                    // No entity found to remove, consider it passed
     // Remove it
     TeamCharacterFriendsRepository.Remove(entity);
     // Try to Save Changes
     TeamCharacterFriendsRepository.SaveChanges();
     // Finished!
     return(true);
 }
 public virtual void MapToEntity(ITeamCharacterFriendModel model, ref ITeamCharacterFriend entity, int currentDepth = 1)
 {
     currentDepth++;
     // Assign Base properties
     EntityMapper.MapToEntity(model, ref entity);
     // TeamCharacterFriend Properties
     // <None>
     // Related Objects
     entity.TeamId = model.TeamId;
     entity.Team = (Team)model.Team?.MapToEntity();
     entity.FriendId = model.FriendId;
     entity.Friend = (Character)model.Friend?.MapToEntity();
     // Associated Objects
     // <None>
 }
示例#7
0
 public virtual void MapToEntity(ITeamCharacterFriendModel model, ref ITeamCharacterFriend entity, int currentDepth = 1)
 {
     currentDepth++;
     // Assign Base properties
     EntityMapper.MapToEntity(model, ref entity);
     // TeamCharacterFriend Properties
     // <None>
     // Related Objects
     entity.TeamId   = model.TeamId;
     entity.Team     = (Team)model.Team?.MapToEntity();
     entity.FriendId = model.FriendId;
     entity.Friend   = (Character)model.Friend?.MapToEntity();
     // Associated Objects
     // <None>
 }
 public virtual ITeamCharacterFriendModel MapToModel(ITeamCharacterFriend entity, int currentDepth = 1)
 {
     currentDepth++;
     var model = EntityMapper.MapToModel<ITeamCharacterFriend, TeamCharacterFriendModel>(entity);
     // TeamCharacterFriend Properties
     // <None>
     // Related Objects
     model.TeamId = entity.TeamId;
     model.Team = entity.Team?.MapToModel();
     model.FriendId = entity.FriendId;
     model.Friend = entity.Friend?.MapToModel();
     // Associated Objects
     // <None>
     // Return Entity
     return model;
 }
示例#9
0
 public static void MapToEntity(this ITeamCharacterFriendModel model, ref ITeamCharacterFriend entity, int currentDepth = 1)
 {
     Mapper.MapToEntity(model, ref entity, currentDepth);
 }
示例#10
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 public static ITeamCharacterFriendModel MapToModelListing(this ITeamCharacterFriend entity, int currentDepth = 1)
 {
     return(Mapper.MapToModelListing(entity, currentDepth));
 }
 public static void MapToEntity(this ITeamCharacterFriendModel model, ref ITeamCharacterFriend entity, int currentDepth = 1)
 {
     Mapper.MapToEntity(model, ref entity, currentDepth);
 }
 public static bool AreEqual(this ITeamCharacterFriendModel model, ITeamCharacterFriend entity)
 {
     return Mapper.AreEqual(model, entity);
 }
 public void Update(ITeamCharacterFriend entity)
 {
     Context.SetModified(entity);
 }
 public void Deactivate(ITeamCharacterFriend entity)
 {
     entity.Active = false;
     Update(entity);
 }
 public void Remove(ITeamCharacterFriend entity)
 {
     Context.TeamCharacterFriends.Remove((TeamCharacterFriend)entity);
 }
 protected bool Remove(ITeamCharacterFriend entity)
 {
     if (entity == null) { return true; } // No entity found to remove, consider it passed
     // Remove it
     TeamCharacterFriendsRepository.Remove(entity);
     // Try to Save Changes
     TeamCharacterFriendsRepository.SaveChanges();
     // Finished!
     return true;
 }
示例#17
0
 public static bool AreEqual(this ITeamCharacterFriendModel model, ITeamCharacterFriend entity)
 {
     return(Mapper.AreEqual(model, entity));
 }
 public void Add(ITeamCharacterFriend entity)
 {
     Context.TeamCharacterFriends.Add((TeamCharacterFriend)entity);
 }
 protected bool Deactivate(ITeamCharacterFriend entity)
 {
     // Deactivate it
     TeamCharacterFriendsRepository.Deactivate(entity);
     // Try to Save Changes
     TeamCharacterFriendsRepository.SaveChanges();
     // Finished!
     return true;
 }