/// <summary> /// Parameterized constructor /// </summary> /// <param name="targetManager">ITargetManager reference</param> /// <param name="userManager">IUserManager reference</param> public TargetsController(ITargetManager targetManager, Business.Interfaces.IUserManager userManager, IScorecardManager scorecardManager) { this.targetManager = targetManager; this.userManager = userManager; this.scorecardManager = scorecardManager; }
private void Awake() { _targetManager = GetComponent <ITargetManager>(); if (_targetManager == null) { Debug.LogWarning("Target Manager is not found! Please check the it."); } }
public TargetManager_Tests() { targetManager = Resolve <ITargetManager>(); tagAppService = Resolve <ITagAppService>(); tagRepository = Resolve <ITagRepository>(); metaEntityManager = Resolve <IMetaEntityManager>(); tagTargetManager = Resolve <ITagTargetManager>(); tagTargetRepository = Resolve <ITagTargetRepository>(); }
private List <GameObject> _poolCardsPlayer; //колода карт //private IDeckManager _deckManagerImplementation; public DeckManager(IObjectStorage objectStorage, IInventoryManager inventoryManager, IAnimaManager animaManager, IPublisher publisher, ICoroutiner coroutiner, ITargetManager targetManager, IConfigurateManager configurateManager) { _objectStorage = objectStorage; _inventoryManager = inventoryManager; _animaManager = animaManager; _publisher = publisher; _coroutiner = coroutiner; _targetManager = targetManager; _configurateManager = configurateManager; _maxCardsInHand = 6; _currentCardsInHand = 0; _currentCardsInDiscard = 0; _discardCards = new List <string>(); }
public GameManagers(IGameManager gameManager, IActivateCardManager activateCardManager, IBarsPlayerManager barsPlayerManager, IBarsEnemyManager barsEnemyManager, IEnemyManager enemyManager, IAlliesManager alliesManager, IPlayersManager playersManager, IDeckManager deckManager, IInventoryManager inventoryManager, ITargetManager targetManager, ITokenRewardManager tokenRewardManager) { GameManager = gameManager; ActivateCardManager = activateCardManager; BarsPlayerManager = barsPlayerManager; BarsEnemyManager = barsEnemyManager; EnemyManager = enemyManager; AlliesManager = alliesManager; PlayersManager = playersManager; DeckManager = deckManager; InventoryManager = inventoryManager; TargetManager = targetManager; TokenRewardManager = tokenRewardManager; }
/// <summary> /// Initializing a container with View.Here we get all the targets from TargetManager and create their display on the compass /// </summary> /// <param name="inputTargetManager"></param> public void SetTargetManager(ITargetManager inputTargetManager) { locator = FindObjectOfType <PlayerLocator>(); pool = gameObject.AddComponent <PoolBaseTargetView>(); targetManager = inputTargetManager; targetManager.onAddTarget += onAddTarget; targetManager.onRemoveTarget += onRemoveTarget; if (targetManager.Targets.Count != 0) { foreach (var item in targetManager.Targets) { onAddTarget(item); } } }
private void SetDependecies(ILogicManager logicManager) { _popupManagers = logicManager.PopupManagers; _tokenRewardManager = logicManager.GameManagers.TokenRewardManager; _saveManager = logicManager.BaseManagers.SaveManager; _animaManager = logicManager.BaseManagers.AnimaManager; _objectStorage = logicManager.BaseManagers.ObjectStorage; _publisher = logicManager.BaseManagers.Publisher; _gameManager = logicManager.GameManagers.GameManager; _coroutiner = logicManager.BaseManagers.Coroutiner; _deckManager = logicManager.GameManagers.DeckManager; _targetManager = logicManager.GameManagers.TargetManager; _enemyManager = logicManager.GameManagers.EnemyManager; _alliesManager = logicManager.GameManagers.AlliesManager; _configurateManager = logicManager.BaseManagers.ConfigurateManager; _audioManager = logicManager.BaseManagers.AudioManager; _activateCardManager = logicManager.GameManagers.ActivateCardManager; _publisher.AddSubscriber(this); }
private void Awake() { TargetManager = GetComponent <TargetManager>(); IsInited = true; }
public MetaEntityManager(IMetaEntityRepository metaEntityRepository, ITargetManager targetManager, ITargetRepository targetRepository) { this.metaEntityRepository = metaEntityRepository; this.targetManager = targetManager; this.targetRepository = targetRepository; }
public TargetAppService(IRepository <Target, long> repository, ITargetManager targetManager) : base(repository) { this.targetManager = targetManager; }
void Start() { _publisher = new Publisher(); _saveManager = new SaveManager(); _animaManager = new AnimaManager(); _objectLoader = new ObjectLoader(); _configurateManager = new ConfigurateManager(); _objectStorage = new ObjectStorage(_objectLoader,_configurateManager); _tokenRewardManager = new TokenRewardManager(_publisher, _animaManager, _objectStorage,_configurateManager); _audioManager = new AudioManager(_objectStorage, _coroutiner); _barsPlayerManager = new BarsPlayerManager(_objectStorage); _inventoryManager = new InventoryManager(_objectStorage, _publisher, _coroutiner,_configurateManager); _gameStageManager = new GameStageManager(_publisher, _coroutiner); _gameManager = new GameManager(_publisher, _animaManager, _objectStorage, _coroutiner,_inventoryManager,_configurateManager); _enemyManager = new EnemyManager(_publisher, _coroutiner,_animaManager,_objectStorage, _configurateManager); _alliesManager = new AlliesManager(_coroutiner, _configurateManager); _playersManager = new PlayersManager(_publisher,_animaManager, _tokenRewardManager); _barsEnemyManager = new BarsEnemyManager(_enemyManager, _publisher); _activateCardManager = new ActivateCardManager(_publisher, _barsPlayerManager,_enemyManager); _targetManager = new TargetManager(_publisher, _animaManager, _activateCardManager, _enemyManager); _deckManager = new DeckManager(_objectStorage,_inventoryManager,_animaManager,_publisher,_coroutiner, _targetManager,_configurateManager); _popupEvent = new PopupEvent(_objectStorage,_publisher,_animaManager,_coroutiner, _configurateManager); _popupGameMenu = new PopupGameMenu(_objectStorage, _publisher, _animaManager,_coroutiner); _popupInventory = new PopupInventory(_inventoryManager, _animaManager); _popupPlaceInSlot = new PopupPlaceInSlot(_publisher); _popupPlayers = new PopupPlayers(_animaManager, _objectStorage, _publisher, _configurateManager); //_descriptionCardPopup = new PopupDescriptionCard(_popupDescriptionCard); _popupDescriptionCard = new PopupDescriptionCard(_coroutiner,_animaManager); _popupRewardEvent = new PopupRewardEvent(_publisher, _objectStorage, _configurateManager, _coroutiner); _publisher.AddSubscriber((ISubscriber) _gameManager); _publisher.AddSubscriber((ISubscriber) _inventoryManager); _publisher.AddSubscriber((ISubscriber) _gameStageManager); _publisher.AddSubscriber((ISubscriber) _activateCardManager); _publisher.AddSubscriber((ISubscriber) _barsPlayerManager); _publisher.AddSubscriber((ISubscriber) _barsEnemyManager); _publisher.AddSubscriber((ISubscriber) _enemyManager); _publisher.AddSubscriber((ISubscriber) _alliesManager); _publisher.AddSubscriber((ISubscriber) _playersManager); _publisher.AddSubscriber((ISubscriber) _deckManager); _publisher.AddSubscriber((ISubscriber) _targetManager); _publisher.AddSubscriber((ISubscriber) _audioManager); _publisher.AddSubscriber((ISubscriber) _tokenRewardManager); _publisher.AddSubscriber((ISubscriber) _popupGameMenu); _publisher.AddSubscriber((ISubscriber) _popupInventory); _publisher.AddSubscriber((ISubscriber) _popupEvent); _publisher.AddSubscriber((ISubscriber) _popupPlayers); _publisher.AddSubscriber((ISubscriber) _popupDescriptionCard); _publisher.AddSubscriber((ISubscriber) _popupRewardEvent); _publisher.AddSubscriber((ISubscriber) _popupPlaceInSlot); _baseManagers = new BaseManagers(_saveManager,_animaManager,_publisher,_objectStorage,_configurateManager,_coroutiner, _audioManager); _gameManagers = new GameManagers(_gameManager, _activateCardManager, _barsPlayerManager, _barsEnemyManager, _enemyManager, _alliesManager, _playersManager, _deckManager, _inventoryManager, _targetManager, _tokenRewardManager); _popupManagers = new PopupManagers(_popupGameMenu,_popupInventory, _popupEvent, _popupPlayers, _popupDescriptionCard,_popupPlaceInSlot, _popupRewardEvent); _logicManager = new LogicManager(_baseManagers,_gameManagers, _popupManagers); _loadManager = new LoadManager(_logicManager); //-------------------Делаем переход в сцену "Меню" _loadManager.Navigate(SceneTypeEnum.Bootstrapper, SceneTypeEnum.Menu, CustomObject.Empty); }
void Construct(PlayerStateController.Factory playerFactory, ILoader loader, ITargetManager targetManager) { this.playerFactory = playerFactory; this.loader = loader; this.targetManager = targetManager; }
public void SetDependecies(GameObject objStopDrag, GameObject objReturnCard, ITargetManager targetManager) { _pointStopDrag = objStopDrag; _pointReturnCard = objReturnCard; _targetManager = targetManager; }
public Management(ManagementDbContext context, ITargetManager targetManager) { TargetManager = targetManager; context.Database.Migrate(); }
public Targets(ITargetManager targetManager) { _targetManager = targetManager; }