/// <summary> /// Obtener el receptor más cercano /// </summary> /// <param name="tapReceivers"></param> /// <returns></returns> public ITapReceiver GetCloserObject(List <ITapReceiver> tapReceivers) { if (tapReceivers.Count > 0) { ITapReceiver closer = tapReceivers[0]; float closerDistance = closer.GetGameObject().transform.position.z - InputController.Instance.mainCamera.transform.position.z; for (int i = 1; i < tapReceivers.Count; i++) { float distance = tapReceivers[i].GetGameObject().transform.position.z - InputController.Instance.mainCamera.transform.position.z; if (distance < closerDistance) { closerDistance = distance; closer = tapReceivers[i]; } } return(closer); } return(null); }