void attack(ITakeDamage player) { Random random = new Random(); int totalDamage = random.Next(0, this.attackDamageValue); player.takeDamageFromEnemy(totalDamage); }
public void dealDamageToEnemy(ITakeDamage enemy) { int totalDamage = this.attackValue + 5; enemy.takeDamageFromEnemy(totalDamage); }