public void ShowPage(int page) { if (page == 0) { page = pageCount; } else if (page == pageCount + 1) { page = 1; } currentPage = page; tabsUI.ShowPage(page); EventSystem.current.SetSelectedGameObject(buttonsRoot.Find(BUTTONS_NAME + page.ToString()).gameObject); }
public void ShowPage(int page) { //if (!startShowPage) // StartCoroutine(CheckCurrentSelect()); if (page == 0) { page = pageCount; } else if (page == pageCount + 1) { page = 1; } SwapButtonTexture(currentPageButtons[page - 1].gameObject); currentPage = page; tabsUI.ShowPage(page); Debug.Log("Show " + page); UIManager.Instance.SetSelected(allPageButtons[page - 1].gameObject); EventSystem.current.SetSelectedGameObject(allPageButtons[page - 1].gameObject); }