示例#1
0
文件: AToolbar.cs 项目: alexfordc/Au
        //used for normal toolbars, not for satellite toolbars
        void _Show(bool owned, AWnd owner, ITBOwnerObject oo, AScreen screen)
        {
            //if(_c.IsDisposed) throw new ObjectDisposedException("AToolbar");
            if (_loaded)
            {
                throw new InvalidOperationException();
            }

            AWnd c = default;

            if (owned)
            {
                if (owner.Is0)
                {
                    throw new ArgumentException();
                }
                var w = owner.Window; if (w.Is0)
                {
                    return;
                }
                if (w != owner)
                {
                    c = owner; owner = w;
                }
            }

            _CreateControl(owned, owner, screen);
            _Manager.Add(this, owner, c, oo);
        }
示例#2
0
 public _OwnerControl(AWnd control, ITBOwnerObject ioo)
 {
     c  = control;
     oo = ioo;
 }
示例#3
0
文件: AToolbar.cs 项目: alexfordc/Au
 /// <summary>
 /// Shows the toolbar and attaches to an object in a window.
 /// </summary>
 /// <param name="ownerWindow">Window that contains the object. Can be control. Can belong to any process.</param>
 /// <param name="oo">A variable of a user-defined class that implements <see cref="ITBOwnerObject"/> interface. It provides object location, visibility, etc.</param>
 /// <exception cref="InvalidOperationException"><b>Show</b> already called.</exception>
 /// <exception cref="ArgumentException"><b>ownerWindow</b> is 0.</exception>
 /// <remarks>
 /// The toolbar will be above the window in the Z order; moved when the object or window moved or resized; hidden when the object or window hidden, cloaked or minimized; destroyed when the object or window destroyed.
 /// </remarks>
 public void Show(AWnd ownerWindow, ITBOwnerObject oo) => _Show(true, ownerWindow, oo, default);