private float volume = 1; // 1 is full volume (default) #endregion Fields #region Constructors public SoundGroup(ISystemGlue system, String name) { this.name = name; SoundGroupGlue = system.CreateSoundGroup(name); }
public SoundGroup(ISystemGlue system, String name) { this.name = name; SoundGroupGlue = system.CreateSoundGroup(name); }