示例#1
0
 public CheckSystemBlockCommand(SystemBlock systemBlock, SystemBlockComponents components, ISystemBlockHandler handler, INavigationService navigation)
 {
     this.handler     = handler;
     this.systemBlock = systemBlock;
     this.components  = components;
     this.navigation  = navigation;
 }
 public bool Validate(ISystemBlockHandler systemBlock)
 {
     foreach (ComponentType componentType in Enum.GetValues(typeof(ComponentType)))
     {
         if (!systemBlock.GetContainer(componentType).IsValid())
         {
             return(false);
         }
     }
     return(Next == null ? true : Next.Validate(systemBlock));
 }
示例#3
0
        public bool Validate(ISystemBlockHandler systemBlock)
        {
            var systemBlockHull = (SystemBlockHull)systemBlock.GetContainer(ComponentType.SystemBlockHull).GetItems().FirstOrDefault();
            var powerSupply     = (PowerSupply)systemBlock.GetContainer(ComponentType.PowerSupply).GetItems().FirstOrDefault();

            if (!systemBlockHull.CanAccommodatePowerSupply(powerSupply))
            {
                return(false);
            }

            return(Next == null ? true : Next.Validate(systemBlock));
        }
示例#4
0
        public bool Validate(ISystemBlockHandler systemBlock)
        {
            var powerSupply = (PowerSupply)systemBlock.GetContainer(ComponentType.PowerSupply).GetItems().FirstOrDefault();

            var consumers = systemBlock.GetPowerConsumers();

            if (!powerSupply.HasEnoughPower(consumers))
            {
                return(false);
            }

            return(Next == null ? true : Next.Validate(systemBlock));
        }
示例#5
0
        public void ProcessSystemBlock()
        {
            ISystemBlockHandler handler = CollectSystemBlock();

            if (handler.IsWorking())
            {
                Console.WriteLine($"System block is working. The price is ${handler.Price}");
            }
            else
            {
                Console.WriteLine("System block can not be collected");
            }
        }