void OnCollisionEnter2D(Collision2D col) { if (col.collider.bounds.max.y < transform.position.y && col.collider.bounds.min.x < transform.position.x + 0.3f && col.collider.bounds.min.x < transform.position.x - 0.3f && col.gameObject.CompareTag(Tags.PLAYER_TAG)) { switcher.FlipSwitch(); } }