void OnCollisionEnter2D(Collision2D col)
 {
     if (col.collider.bounds.max.y < transform.position.y &&
         col.collider.bounds.min.x < transform.position.x + 0.3f &&
         col.collider.bounds.min.x < transform.position.x - 0.3f &&
         col.gameObject.CompareTag(Tags.PLAYER_TAG))
     {
         switcher.FlipSwitch();
     }
 }