/// <summary> /// Adds the given element to the collection /// </summary> /// <param name="item">The item to add</param> public override void Add(IModelElement item) { ISwitchedPriority prioritiesCasted = item.As <ISwitchedPriority>(); if ((prioritiesCasted != null)) { this._parent.Priorities.Add(prioritiesCasted); } }
/// <summary> /// Removes the given item from the collection /// </summary> /// <returns>True, if the item was removed, otherwise False</returns> /// <param name="item">The item that should be removed</param> public override bool Remove(IModelElement item) { ISwitchedPriority switchedPriorityItem = item.As <ISwitchedPriority>(); if (((switchedPriorityItem != null) && this._parent.Priorities.Remove(switchedPriorityItem))) { return(true); } return(false); }