/// <summary> /// /// </summary> private void ProjectToFeatures() { Parallel.ForEach(Partitioner.Create(0, _verts.Count), range => { for (int i = range.Item1; i < range.Item2; i++) { var v = _verts[i]; var p = v.Position; int fi = v.FeatureIndex; /* * // snap to feature or target if one exists * if (fi != -1) * v.Position = _features[v.FeatureIndex].ClosestPoint(v.Position); * else if(_target != null) * v.Position = _target.ClosestPoint(v.Position); */ // snap to feature if (fi != -1) { v.Position = _features[v.FeatureIndex].ClosestPoint(v.Position); } // snap to target if (_target != null) { v.Position = _target.ClosestPoint(v.Position); } } }); }
/// <summary> /// /// </summary> /// <param name="weight"></param> /// <returns></returns> private void PullToFeatures(double weight) { Parallel.ForEach(Partitioner.Create(0, _mesh.Vertices.Count), range => { var verts = _mesh.Vertices; for (int i = range.Item1; i < range.Item2; i++) { var v = verts[i]; var p = v.Position; if (v.IsFeature) { v.MoveSum += (_features[v.FeatureIndex].ClosestPoint(p) - p) * weight; v.WeightSum += weight; } else if (_target != null) { v.MoveSum += _target.ClosestPoint(p) - p; v.WeightSum += 1.0; } } }); }