public Hexa8u8pWithStochasticMaterial(IStochasticFiniteElementMaterial material) { materialsAtGaussPoints = new IFiniteElementMaterial3D[iInt3]; for (int i = 0; i < iInt3; i++) { materialsAtGaussPoints[i] = (IStochasticFiniteElementMaterial)material.Clone(); } }
public Hexa8u8pWithStochasticMaterial(IStochasticFiniteElementMaterial material, Hexa8Memoizer memoizer) : base(material) { this.memoizer = memoizer; }
public Beam2DWithStochasticMaterial(IStochasticFiniteElementMaterial material, Beam2DMemoizer memoizer) : this(material) { this.memoizer = memoizer; }
public Beam2DWithStochasticMaterial(IStochasticFiniteElementMaterial material) { this.Material = material; }