// Start is called before the first frame update void Start() { centerpoint = GameObject.FindGameObjectWithTag("CenterPoint"); rotator = SteamVR_Actions.default_RotateSphere; GameObject go = GameObject.FindGameObjectWithTag("DataStructure"); if (go.TryGetComponent <DataStructure>(out DataStructure attempt)) { data = attempt; Debug.Log("Loaded datastructure successfully"); } else { Debug.LogError("Failed to load the datastructure."); } }
void Start() { modSlider = SteamVR_Actions.default_ChangeSliderValue; SteamVR_Actions.default_MenuPress.AddOnStateDownListener(TriggerMenuDown, SteamVR_Input_Sources.Any); ResetMenus(); }