public void OnEnable() { m_ServerListResponse = new ISteamMatchmakingServerListResponse(OnServerResponded, OnServerFailedToRespond, OnRefreshComplete); m_PingResponse = new ISteamMatchmakingPingResponse(OnServerRespondedPing, OnServerFailedToRespondPing); m_PlayersResponse = new ISteamMatchmakingPlayersResponse(OnAddPlayerToList, OnPlayersFailedToRespond, OnPlayersRefreshComplete); m_RulesResponse = new ISteamMatchmakingRulesResponse(OnRulesResponded, OnRulesFailedToRespond, OnRulesRefreshComplete); }
public void OnEnable() { m_ServerListRequest = HServerListRequest.Invalid; m_ServerQuery = HServerQuery.Invalid; m_ServerListResponse = new ISteamMatchmakingServerListResponse(OnServerResponded, OnServerFailedToRespond, OnRefreshComplete); m_PingResponse = new ISteamMatchmakingPingResponse(OnServerResponded, OnServerFailedToRespond); m_PlayersResponse = new ISteamMatchmakingPlayersResponse(OnAddPlayerToList, OnPlayersFailedToRespond, OnPlayersRefreshComplete); m_RulesResponse = new ISteamMatchmakingRulesResponse(OnRulesResponded, OnRulesFailedToRespond, OnRulesRefreshComplete); }
public void RefreshHistoryServers() { ReleaseRequest(); searchType = SearchType.History; if (m_ServerListResponse == null) { m_ServerListResponse = new ISteamMatchmakingServerListResponse(OnServerResponded, OnServerFailedToRespond, OnRefreshComplete); } m_ServerListRequest = SteamMatchmakingServers.RequestHistoryServerList(steamSettings.applicationId, filter.ToArray(), System.Convert.ToUInt32(filter.Count), m_ServerListResponse); }
public void RefreshLANServers() { ReleaseRequest(); searchType = SearchType.LAN; if (m_ServerListResponse == null) { m_ServerListResponse = new ISteamMatchmakingServerListResponse(OnServerResponded, OnServerFailedToRespond, OnRefreshComplete); } m_ServerListRequest = SteamMatchmakingServers.RequestLANServerList(steamSettings.applicationId, m_ServerListResponse); }
public void Request(RequestType type, ResponseDelegate onResponse) { if (!SteamService.IsInitialized) { return; } if (_responder == null) { _responder = new ISteamMatchmakingServerListResponse(OnResponded, OnFailedToRespond, OnRefreshComplete); } CancelRequest(); _onResponse = onResponse; var filters = _filters.ToArray(); uint filterCount = (uint)_filters.Count; var appid = SteamService.SteamAppid; switch (type) { case RequestType.Favourites: _handle = SteamMatchmakingServers.RequestFavoritesServerList(appid, filters, filterCount, _responder); break; case RequestType.Friends: _handle = SteamMatchmakingServers.RequestFriendsServerList(appid, filters, filterCount, _responder); break; case RequestType.History: _handle = SteamMatchmakingServers.RequestHistoryServerList(appid, filters, filterCount, _responder); break; case RequestType.Internet: _handle = SteamMatchmakingServers.RequestInternetServerList(appid, filters, filterCount, _responder); break; case RequestType.LAN: _handle = SteamMatchmakingServers.RequestLANServerList(appid, _responder); break; } }
public ServerBrowser(ISteamSession session) { _session = session; _mServerListResponse = new ISteamMatchmakingServerListResponse(OnServerResponded, OnServerFailedToRespond, OnRefreshComplete); }
public override uint RequestSpectatorServerList(uint iApp,MatchMakingKeyValuePair_t [] ppchFilters,ISteamMatchmakingServerListResponse pRequestServersResponse) { CheckIfUsable(); uint result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_RequestSpectatorServerList(m_pSteamMatchmakingServers,iApp,ppchFilters,(uint) ppchFilters.Length,pRequestServersResponse.GetIntPtr()); return result; }
public override uint RequestLANServerList(uint iApp,ISteamMatchmakingServerListResponse pRequestServersResponse) { CheckIfUsable(); uint result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_RequestLANServerList(m_pSteamMatchmakingServers,iApp,pRequestServersResponse.GetIntPtr()); return result; }
public abstract uint RequestSpectatorServerList(uint iApp,MatchMakingKeyValuePair_t [] ppchFilters,ISteamMatchmakingServerListResponse pRequestServersResponse);
public abstract uint RequestLANServerList(uint iApp,ISteamMatchmakingServerListResponse pRequestServersResponse);
public abstract uint RequestSpectatorServerList(uint iApp,IntPtr [] ppchFilters,ISteamMatchmakingServerListResponse pRequestServersResponse);