private void btnEnviar_Click(object sender, EventArgs e) { Thread.Sleep(1); if (string.IsNullOrEmpty(txtMensagem.Text) && (rbMessageAndInvite.Checked || rbMessage.Checked)) { MessageBox.Show("Type a message...", "Warning!", MessageBoxButtons.OK, MessageBoxIcon.Warning); return; } var friends = steamfriends013.GetFriendCount((int)EFriendFlags.k_EFriendFlagImmediate); var msg = txtMensagem.Text; if (ads.Checked) { msg += Environment.NewLine + "// Program used: Steam Basic Tools //" + Environment.NewLine + "// Developed by: 13 Developer ~~ //"; } byte[] msgBytes = Encoding.UTF8.GetBytes(msg); for (int i = 0; i < friends; i++) { var friendid = steamfriends013.GetFriendByIndex(i, (int)EFriendFlags.k_EFriendFlagImmediate); var name = steamfriends013.GetFriendPersonaName(friendid); //Console.WriteLine("Friend {0}: {1}", i, name); msg = msg.Replace(@"(name)", name).Trim(); msgBytes = Encoding.UTF8.GetBytes(msg); if (rbMessageAndInvite.Checked) { //send menssage! steamfriends002.SendMsgToFriend(friendid, EChatEntryType.k_EChatEntryTypeChatMsg, msgBytes, (msgBytes.Length) + 1); //Invite to play! steamfriends002.SendMsgToFriend(friendid, EChatEntryType.k_EChatEntryTypeInviteGame, new byte[0], 0); lbStatus.Text = "Message && Invite sent to: " + name + " successfully!"; } else if (rbMessage.Checked) { //send menssage! steamfriends002.SendMsgToFriend(friendid, EChatEntryType.k_EChatEntryTypeChatMsg, msgBytes, (msgBytes.Length) + 1); lbStatus.Text = "Message sent to: " + name + " successfully!"; } else if (rbInvite.Checked) { //Invite to play! steamfriends002.SendMsgToFriend(friendid, EChatEntryType.k_EChatEntryTypeInviteGame, new byte[0], 0); lbStatus.Text = "Invite sent to: " + name + " successfully!"; } } Thread.Sleep(0x3e8); }
public void SendMessage(CSteamID receiver, string message, EChatEntryType type = EChatEntryType.k_EChatEntryTypeChatMsg) { if (type == EChatEntryType.k_EChatEntryTypeEmote) { _log.Warn("Steam no longer supports sending emotes to chat"); } var msgData = Encoding.UTF8.GetBytes(message); SteamFriends002.SendMsgToFriend(receiver, type, msgData); }
public static void Main() { File.WriteAllText("steam_appid.txt", "630"); Steamworks.Load(true); ISteamClient006 steamclient = Steamworks.CreateInterface <ISteamClient006>(); int pipe = steamclient.CreateSteamPipe(); int user = steamclient.ConnectToGlobalUser(pipe); // steamclient.CreateLocalUser(ref pipe); // steamclient.ConnectToGlobalUser(pipe); ISteamUser004 steamuser = steamclient.GetISteamUser <ISteamUser004>(user, pipe); ISteam003 steam003 = Steamworks.CreateSteamInterface <ISteam003>(); StringBuilder version = new StringBuilder(); version.EnsureCapacity(256); steam003.GetVersion(version); TSteamError error = new TSteamError(); uint sz = 0; StringBuilder email = new StringBuilder(); email.EnsureCapacity(256); steam003.GetCurrentEmailAddress(email, ref sz, ref error); CSteamID steamid = steamuser.GetSteamID(); ISteamFriends003 friends = steamclient.GetISteamFriends <ISteamFriends003>(user, pipe); ISteamFriends002 friends2 = steamclient.GetISteamFriends <ISteamFriends002>(user, pipe); int num = friends.GetFriendCount(EFriendFlags.k_EFriendFlagAll); for (int i = 0; i < num; i++) { CSteamID id = friends.GetFriendByIndex(i, EFriendFlags.k_EFriendFlagAll); string name = friends.GetFriendPersonaName(id); if (name == "Stan") { byte[] buff = Encoding.ASCII.GetBytes("Oidy."); friends2.SendMsgToFriend(id, EChatEntryType.k_EChatEntryTypeChatMsg, buff); } Debug.WriteLine(name); } }
/// <summary> /// Send a message to a client /// </summary> /// <param name="client">Client</param> /// <param name="msg">Message</param> public void Send(CSteamID client, String msg) { byte[] bMsg = Encoding.UTF8.GetBytes(msg); m_SteamFriends002.SendMsgToFriend(client, EChatEntryType.k_EChatEntryTypeChatMsg, bMsg); }