public void FailedAnimate(IStation station) { _facePrefab.GetComponent <SpriteRenderer>().DOFade(0.0f, _failFadeDuration).Play(); _labelPrefab.GetComponent <SpriteRenderer>().DOFade(0.0f, _failFadeDuration).Play(); _passengerPrefab.GetComponent <SpriteRenderer>().DOFade(0.0f, _failFadeDuration).Play().OnComplete(() => { MonoBehaviour.Destroy(_passengerPrefab); station.RearrangePassengersView(); }); }
private void _rearrangeLineAnimate(IStation station) { station.RearrangePassengersView(); }