private void AbilityShortcuts() { if (Input.GetKeyDown(KeyCode.Alpha1)) { gameSceneManager.GetComponent <GameSceneManager>().AbilityMoveBtn(); } if (Input.GetKeyDown(KeyCode.Alpha2)) { gameSceneManager.GetComponent <GameSceneManager>().AbilityAttackBtn(); } if (Input.GetKeyDown(KeyCode.Alpha3)) { currentlyRunningState.AbilityRotate(this); } }