public override void Read(GameAssetStore store, IDeserializer context) { base.Read(store, context); this.Crew = context.Read <int>("crew"); this.Passengers = context.Read <int>("passengers"); this.Acceleration = context.Read <float>("acceleration"); this.TurnSpeed = context.Read <float>("turn_speed"); this.MaxHealth = context.Read <float>("health"); this.Mass = context.Read <float>("mass"); this.RadarRadius = context.Read <float>("radar"); this.EnginePosition = context.Read <Vector2>("engine", CommonSerialize.Read); var spriteName = context.Read <string>("sprite"); this.SpriteTemplate = store.Sprites[spriteName]; var weapons = context.ReadList("weapons", (ctx) => { var name = ctx.Read <string>("weapon"); var pos = ctx.Read <Vector2>("pos", CommonSerialize.Read); return(new WeaponPlacement { Weapon = store.Objects.Get <WeaponTemplate>(name), LocalPosition = pos, }); }); this.AddWeapons(weapons); }
public SpriteCompositeTemplate AddTemplate(SpriteTransform transform, ISpriteTemplate template) { var def = new TemplateDefinition { Template = template, Transform = transform }; this.templateDefinitions.Add(def); return this; }
public override void Read(GameAssetStore store, IDeserializer context) { base.Read(store, context); this.ProjectileVelocity = context.Read <float>("projectile_velocity"); this.ProjectileMass = context.Read <float>("projectile_mass"); this.FireRate = TimeSpan.FromSeconds(context.Read <double>("fire_rate")); this.Damage = context.Read <float>("damage"); var spriteName = context.Read <string>("sprite"); this.SpriteTemplate = store.Sprites[spriteName]; }
public static void Save(BinaryWriter writer, ISpriteTemplate sprite) { var asSheet = sprite as SingleSpriteFromSheetTemplate; if (asSheet != null) { var index = asSheet.Parent.IndexOf(asSheet); writer.Write((byte)TagSpriteFromSheet); writer.Write(asSheet.Parent.Name); writer.Write((Int32)index); } else { writer.Write((byte)TagGeneralSprite); writer.Write(sprite.Name); } }
private static void Write(ISerializer context, ISpriteTemplate sprite) { var asSheet = sprite as SingleSpriteFromSheetTemplate; if (asSheet != null) { var index = asSheet.Parent.IndexOf(asSheet); context.Write("type", 0); context.Write("parent", asSheet.Parent.Name); context.Write("index", index); } else { context.Write("type", 1); context.Write("sprite", sprite.Name); } }
public override void SetUp() { base.SetUp(); Store.Instance.LoadFromJson("Content\\StopTheBoats.json"); Store.Instance.LoadFromJson("Content\\BoundsEditor.json"); this.cursor = Store.Instance.Sprites <SpriteTemplate>("BoundsEditor", "editor_cursor"); foreach (var kvp in Store.Instance["StopTheBoats"].Sprites.All) { if (kvp.Value.Shape is PolygonShape) { this.sprites.Add(kvp); } } this.SetCurrent(0); }
public static void Read(Store store, IDeserializer context, out ISpriteTemplate sprite) { var type = context.Read <int>("type"); switch (type) { case 0: var parent = context.Read <string>("parent"); var index = context.Read <int>("index"); sprite = (store.Sprites(parent) as SpriteSheetTemplate).Sprites[index]; break; case 1: var name = context.Read <string>("sprite"); sprite = store.Sprites(name); break; default: throw new InvalidOperationException("Unknown sprite type"); } }
public SpriteImage(ISpriteTemplate sprite, Vector2 size, Anchor anchor = Anchor.Auto, Vector2?offset = null) : base(size, anchor, offset) { this.Sprite = sprite; UpdateStyle(DefaultStyle); }
public SpriteCompositeTemplate AddTemplate(ISpriteTemplate template, SpriteTransform transform = null) { return this.AddTemplate(transform, template); }
public VisibleObjectPrefab(PlatformContext context, ISpriteTemplate sprite) { this.context = context; this.sprite = sprite; }
public AttachedObject(IGameContext context, ISpriteTemplate spriteTemplate) : base(context) { this.sprite = new Sprite(spriteTemplate); }
public FixedObstacle(IGameContext context, World world, ISpriteTemplate sprite) : base(context, world, sprite) { this.Body.BodyType = BodyType.Static; this.Fixture.Restitution = 0.001f; }