public GameContent(string[] wadPaths) { wad = new Wad(wadPaths); palette = new Palette(wad); colorMap = new ColorMap(wad); textures = new TextureLookup(wad); flats = new FlatLookup(wad); sprites = new SpriteLookup(wad); animation = new TextureAnimation(textures, flats); }
public FinaleRenderer(GameContent content, DrawScreen screen) { wad = content.Wad; flats = content.Flats; sprites = content.Sprites; this.screen = screen; scale = screen.Width / 320; cache = new PatchCache(wad); }