/// <summary> Updates the Vertex Density on every element of a path list.</summary> /// <param name="list"></param> /// <param name="density">Absolute density or additive factor, per path</param> public static void UpdateDensity(this List <RageGroupElement> list, int density) { if (list == null) { return; } foreach (RageGroupElement rageGroupItem in list) { ISpline path = rageGroupItem.Spline; if (!path.IsVisible()) { continue; } if (path.VertexDensity == density) { continue; } path.VertexDensity = density; } }