public AppFlowGameEngine( ILogger <GameEngine> logger, IOptions <AllOptions> options, IEnumerable <State> states, ISpinConfiguration spinConfiguration, Wallet wallet, RecordedOutput output) : base(logger, options, states, spinConfiguration, wallet) { _wallet = wallet; _output = output; _steps = new List <AppFlowStep>(); }
public GameEngine( ILogger <GameEngine> logger, IOptions <AllOptions> options, IEnumerable <State> states, ISpinConfiguration spinConfiguration, IWalletConfiguration walletConfiguration) { _logger = logger; _options = options.Value; _states = states; _spinConfiguration = spinConfiguration; _walletConfiguration = walletConfiguration; }