示例#1
0
 protected Ship(int damage, int health, int shields, int energy, int speed, int specialtyDamage, Specialty specialty)
 {
     this.Damage             = damage;
     this.Health             = health;
     this.Shields            = shields;
     this.previousSpeed      = speed;
     this.MAX_SPEED          = speed + (int)BonusType.Wind;
     this.Speed              = speed;
     this.Energy             = energy;
     this.specialtyDamage    = specialtyDamage;
     this.FreezTimeOut       = new Stopwatch();
     this.BonusDamageTimeOut = new Stopwatch();
     this.WindTimeOut        = new Stopwatch();
     this.specialty          = specialty;
     this.FrameSize          = new Point(137, 150);
 }
示例#2
0
 protected Ship(int damage, int health, int shields, int energy, int speed, int specialtyDamage, Specialty specialty)
 {
     this.Damage = damage;
     this.Health = health;
     this.Shields = shields;
     this.previousSpeed = speed;
     this.MAX_SPEED = speed + (int)BonusType.Wind;
     this.Speed = speed;
     this.Energy = energy;
     this.specialtyDamage = specialtyDamage;
     this.FreezTimeOut = new Stopwatch();
     this.BonusDamageTimeOut = new Stopwatch();
     this.WindTimeOut = new Stopwatch();
     this.specialty = specialty;
     this.FrameSize = new Point(137, 150);
 }
        public static bool Collide(IShip shipColliding, ISpecialty specialtyItem)
        {
            Rectangle shipRect = new Rectangle(
               (int)shipColliding.Position.X + OFFSET,
               (int)shipColliding.Position.Y + OFFSET,
               shipColliding.FrameSize.X - (OFFSET * 2),
               shipColliding.FrameSize.Y - (OFFSET * 2));

            Rectangle mineRectangle = new Rectangle(
                (int)specialtyItem.Position.X + OFFSET,
                (int)specialtyItem.Position.Y + OFFSET,
                specialtyItem.FrameSize.X - (OFFSET * 2),
                specialtyItem.FrameSize.Y - (OFFSET * 2));

            if (shipRect.Intersects(mineRectangle))
            {
                specialtyItem.Position = new Vector2(9999, 9999); // might be buggy
                return true;
            }

            return false;
        }
示例#4
0
        public static bool Collide(IShip shipColliding, ISpecialty specialtyItem)
        {
            Rectangle shipRect = new Rectangle(
                (int)shipColliding.Position.X + OFFSET,
                (int)shipColliding.Position.Y + OFFSET,
                shipColliding.FrameSize.X - (OFFSET * 2),
                shipColliding.FrameSize.Y - (OFFSET * 2));

            Rectangle mineRectangle = new Rectangle(
                (int)specialtyItem.Position.X + OFFSET,
                (int)specialtyItem.Position.Y + OFFSET,
                specialtyItem.FrameSize.X - (OFFSET * 2),
                specialtyItem.FrameSize.Y - (OFFSET * 2));

            if (shipRect.Intersects(mineRectangle))
            {
                specialtyItem.Position = new Vector2(9999, 9999); // might be buggy
                return(true);
            }

            return(false);
        }