public void SetUp() { this._game = GameFactory.Create(); this._player = this._game.Register("Player").SetCharacter(PostacTestHelper.GetGoodCharacter()); this._command = new OsadaCommand(); }
public void SetUp() { this._game = GameFactory.Create(); this._player = this._game.Register("Player").SetCharacter(PostacTestHelper.GetBadCharacter()); this._command = new WiezaPrzeznaczeniaCommand(); }
public void SetUp() { this._game = GameFactory.Create(); this._player = this._game.Register("Player").SetCharacter(PostacTestHelper.GetBadCharacter()); this._command = new LasBlednychOgniCommand(); }
public void SetUp() { this._game = GameFactory.Create(); this._player = this._game.Register("Player").SetCharacter(PostacTestHelper.GetBadCharacter()); this._kragMocyCommand = new KragMocyCommand(); }
public void SetUp() { this._game = GameFactory.Create(); this._player = this._game.Register("Player").SetCharacter(PostacTestHelper.GetBadCharacter()); this._command = new TwierdzaStrzegacaDrogCommand(); }
public void SetUp() { this._game = GameFactory.Create(); this._player = this._game.Register("Player").SetCharacter(PostacTestHelper.GetBadCharacter()); this._command = new StraznikMagicznychWrotCommand(); }
public void SetUp() { this._game = GameFactory.Create(); this._player = this._game.Register("Player").SetCharacter(PostacTestHelper.GetBadCharacter()); this._command = new PrzeleczWichrowCommand(); }
public void SetUp() { this._game = GameFactory.Create(); this._player = this._game.Register("Player").SetCharacter(PostacTestHelper.GetBadCharacter()); this._command = new SwiatyniaBoginiNemedCommand(); }
public void SetUp() { this._game = GameFactory.Create(); this._badPlayer = this._game.Register("Bad Player").SetCharacter(PostacTestHelper.GetBadCharacter()); this._chaoticPlayer = this._game.Register("Chaotic Player").SetCharacter(PostacTestHelper.GetChaoticCharacter()); this._goodPlayer = this._game.Register("Good Player").SetCharacter(PostacTestHelper.GetGoodCharacter()); this._czarciMlynCommand = new CzarciMlynCommand(); }
private StandardPosition(IList<IPosition> circle, int id, BoardState state, int newCardsCount, ISpecialCommand command, bool canSkip) { this._actualCircle = circle; this._id = id; this._state = state; this._newCardsCount = newCardsCount; this._cards = new List<ICard>(); this._command = command; this._canSkip = canSkip; }
internal static IPosition New(IList<IPosition> circle, int id, BoardState state, int newCardsCount, ISpecialCommand command = null, bool canSkip = false) { return new StandardPosition(circle, id, state, newCardsCount, command, canSkip); }