private async void OnLocalSoundAdded(object sender, Models.Sound e) { var s = _factory.GetSoundVm(e, Sounds.Count); Sounds.Add(s); await _player.AddToPlaylistAsync(e); }
private void OnLocalSoundAdded(object sender, Models.Sound e) { var s = _factory.GetSoundVm(e); Sounds.Add(s); UpdateItemPositions(); }
private void OnLocalSoundAdded(object sender, Models.Sound e) { var s = _factory.GetSoundVm(e, Sounds.Count); Sounds.Add(s); }