protected override void OnPreUpdate() { if (_keyboard.IsKeyDown(KeyCode.Up)) { _volume = Math.Min(1f, _volume + 0.001f); _soundEffects.SetVolume(_volume); } if (_keyboard.IsKeyDown(KeyCode.Down)) { _volume = Math.Max(0f, _volume - 0.001f); _soundEffects.SetVolume(_volume); } }