示例#1
0
        public void CheckGameDynamic()
        {
            if (!_battleDynamic)
            {
                _soundManager.CrossfaidSound(Enumerators.SoundType.BATTLEGROUND, null, true);
            }

            _battleDynamic = true;
        }
示例#2
0
        public void BackButtonOnClickHandler()
        {
            Action[] actions = new Action[2];
            actions[0] = () =>
            {
                _uiManager.HidePopup <YourTurnPopup>();

                _gameplayManager.EndGame(Enumerators.EndGameType.CANCEL);
                GameClient.Get <IMatchManager>().FinishMatch(Enumerators.AppState.MAIN_MENU);

                _soundManager.StopPlaying(Enumerators.SoundType.TUTORIAL);
                _soundManager.CrossfaidSound(Enumerators.SoundType.BACKGROUND, null, true);
            };
            actions[1] = () => { };

            _uiManager.DrawPopup <ConfirmationPopup>(actions);
            _soundManager.PlaySound(Enumerators.SoundType.CLICK, Constants.SfxSoundVolume, false, false, true);
        }
示例#3
0
        public void EndGame(Enumerators.EndGameType endGameType, float timer = 4f)
        {
            if (IsGameEnded)
            {
                return;
            }

            IsGameEnded = true;

            _soundManager.PlaySound(Enumerators.SoundType.BACKGROUND, 128, Constants.BackgroundSoundVolume, null, true);

            if (endGameType != Enumerators.EndGameType.CANCEL)
            {
                _timerManager.AddTimer(
                    x =>
                {
                    if (endGameType == Enumerators.EndGameType.WIN)
                    {
                        _uiManager.DrawPopup <YouWonPopup>();
                    }
                    else if (endGameType == Enumerators.EndGameType.LOSE)
                    {
                        _uiManager.DrawPopup <YouLosePopup>();
                    }
                },
                    null,
                    timer);
            }

            _soundManager.CrossfaidSound(Enumerators.SoundType.BACKGROUND, null, true);

            StopGameplay();

            CurrentTurnPlayer = null;
            CurrentPlayer     = null;
            OpponentPlayer    = null;

            GameEnded?.Invoke(endGameType);
        }