public override void Load(SoundProfile profile, ISoundLoader.ResultCallback callback, SoundDatabase soundDatabase) { String text = AssetManagerUtil.GetStreamingAssetsPath() + "/Sounds/" + profile.ResourceID; SoundLib.Log("Load: " + text); FileInfo fileInfo = new FileInfo(text); Byte[] array = null; if (Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.OSXEditor || Application.platform == RuntimePlatform.WindowsPlayer || Application.platform == RuntimePlatform.IPhonePlayer) { array = File.ReadAllBytes(text); } else if (Application.platform == RuntimePlatform.Android) { } if (array != null) { IntPtr intPtr = Marshal.AllocHGlobal((Int32)fileInfo.Length); Marshal.Copy(array, 0, intPtr, (Int32)fileInfo.Length); Int32 bankID = ISdLibAPIProxy.Instance.SdSoundSystem_AddData(intPtr); profile.AkbBin = intPtr; profile.BankID = bankID; } else { SoundLib.Log("akbBytes is null"); } callback(profile, soundDatabase); }
public override void Load(SoundProfile profile, ISoundLoader.ResultCallback callback, SoundDatabase soundDatabase) { String text = String.Empty; if (profile.SoundProfileType == SoundProfileType.SoundEffect) { text = Application.persistentDataPath + "/SoundEffect/" + profile.ResourceID; } else if (profile.SoundProfileType == SoundProfileType.Music) { text = Application.persistentDataPath + "/Music/" + profile.ResourceID; } else { text = Application.persistentDataPath + "/" + profile.ResourceID; } FileInfo fileInfo = new FileInfo(text); Byte[] source = File.ReadAllBytes(text); IntPtr intPtr = Marshal.AllocHGlobal((Int32)fileInfo.Length); Marshal.Copy(source, 0, intPtr, (Int32)fileInfo.Length); Int32 bankID = ISdLibAPIProxy.Instance.SdSoundSystem_AddData(intPtr); profile.AkbBin = intPtr; profile.BankID = bankID; callback(profile, soundDatabase); }
public override void Load(SoundProfile profile, ISoundLoader.ResultCallback callback, SoundDatabase soundDatabase) { String text = "Sounds/" + profile.ResourceID + ".akb"; TextAsset textAsset = AssetManager.Load <TextAsset>(text, false); SoundLib.Log("Load: " + text); if ((UnityEngine.Object)null == textAsset) { SoundLib.LogError("File not found AT path: " + text); callback((SoundProfile)null, (SoundDatabase)null); return; } Byte[] bytes = textAsset.bytes; IntPtr intPtr = Marshal.AllocHGlobal((Int32)textAsset.bytes.Length); Marshal.Copy(bytes, 0, intPtr, (Int32)textAsset.bytes.Length); Int32 bankID = ISdLibAPIProxy.Instance.SdSoundSystem_AddData(intPtr); profile.AkbBin = intPtr; profile.BankID = bankID; callback(profile, soundDatabase); }
public abstract void Load(SoundProfile profile, ISoundLoader.ResultCallback callback, SoundDatabase soundDatabase);