示例#1
0
        // GetSoundtime
        private static void GetSoundTime()
        {
            int fullsamples = _shm.samples / _shm.channels;
            int samplepos   = _Controller.GetPosition();

            if (samplepos < _OldSamplePos)
            {
                _Buffers++; // buffer wrapped

                if (_PaintedTime > 0x40000000)
                {
                    // time to chop things off to avoid 32 bit limits
                    _Buffers     = 0;
                    _PaintedTime = fullsamples;
                    StopAllSounds(true);
                }
            }
            _OldSamplePos = samplepos;
            _SoundTime    = _Buffers * fullsamples + samplepos / _shm.channels;
        }