public void StopPlaying() { if (_sound != null && !_sound.Finished) { _sound.Stop(); } if (IsPlaying) { _player.Stop(); } try { _engine.RemoveAllSoundSources(); } catch (Exception) { // We'll just ignore any errors on stopping the sounds (they probably aren't playing). } _engine.StopAllSounds(); if (_sound != null) { _sound.Dispose(); } _sound = null; }
/// <summary> /// Nice sound if the button has been pressed. by M.R. /// </summary> private void PlayButtonSound() { ISound snd = game.Sounds.CreateSound("Button"); snd.Play(); snd.Dispose(); }
public void Stop() { _timer.Stop(); if (_currentPlayback != null) { _currentPlayback.Stop(); _currentPlayback.Dispose(); _currentPlayback = null; } TrackDuration = TimeSpan.FromSeconds(0); SampleRate = 0; BytesPerSecond = 0; Channels = 0; NotifyPlayBackStateChanged(); }
/// <summary> /// Executes if the player has finished the level /// </summary> public void Finish() { isFinish = true; // Stop weapon fireing Weapons.PrimaryWeapon.EndFire(); // Weapons.SecondaryWeapon.EndFire(); if (game.World.Finish == null) { // Create finish object game.World.Finish = new Finish(game); game.World.AddObject(game.World.Finish); //game.GameStates.Gameplayed = true; // Set the flag position Vector3 v = Velocity; if (Velocity.Length() != 0) { v.Normalize(); } game.World.Finish.LocalPosition = Vector3.Add(LocalPosition, v * 160); game.World.Finish.LocalRotation = Quaternion.CreateFromAxisAngle(v, 45); // Slow down the speed of the player this.Velocity = Vector3.Zero; } if (hurryUpEfx != null) { hurryUpEfx.Loop = false; hurryUpEfx.Stop(); hurryUpEfx.Dispose(); } if (meshSoundEfx != null) { meshSoundEfx.Loop = false; meshSoundEfx.Stop(); meshSoundEfx.Dispose(); } Enabled = false; game.GameStates.Gameplayed = true; //if (Helper.Lock("DIEorDIE", TimeSpan.FromSeconds(7))) //{ // game.GameStates.Reset(); //game.GameStates.Gameplayed = true; // game.GameStates.SetStateMenu(); //} }
public override void Dispose() { if (sound != null) { sound.Dispose(); } base.Dispose(); }
public void Dispose() { if (player?.PlaybackState == PlaybackState.Playing) { player?.Stop(); } reader?.Dispose(); player?.Dispose(); }
public override void Explode() { base.Explode(); // For audio and mesh animation by M.R. if (modelAnimationPart != null) { meshSoundEfx.Stop(); meshSoundEfx.Dispose(); } // ------------------------------------ Visible = false; }
public void Play() { if (IsRecording) { throw new ApplicationException("Can't play while recording."); } if (_sound != null) { _engine.StopAllSounds(); } if (!File.Exists(_path)) { throw new FileNotFoundException("Could not find sound file", _path); } //turns out, the silly engine will keep playing the same recording, even //after we've chaned the contents of the file or even delete it. //so, we need to make a new engine. // NO _sound = _engine.Play2D(path, false); var engine = new IrrKlang.ISoundEngine(); // we have to read it into memory and then play from memory, // because the built-in Irrklang play from file function keeps // the file open and locked byte[] audioData = File.ReadAllBytes(_path); //REVIEW: will this leak? _soundSource = engine.AddSoundSourceFromMemory(audioData, _path); if (_sound != null) { _sound.Dispose(); } _sound = engine.Play2D(_soundSource, false, false, false); _sound.setSoundStopEventReceiver(_irrklangEventProxy, engine); }
public static void stopBgm() { if (musica != null) { musica.Stop(); musica.Dispose(); musica = null; } if (mainOutput != null) { //mainOutput.Stop(); } }
//remove stuff public void RemoveAmbientSound(ISound sound) { if (sound.Type != SoundType.AmbientSound) { throw new ArgumentException("sound must be an ambient sound type"); } if (!_ambientSounds.Contains(sound)) { throw new ArgumentException("sound does not exist in the collection"); } _ambientSounds.Remove(sound); sound.Dispose(); }
public void RemoveMusicBed(ISound sound) { if (sound.Type != SoundType.MusicBed) { throw new ArgumentException("sound must be a music bed"); } if (!_musicBeds.Contains(sound)) { throw new ArgumentException("sound does not exist in the collection"); } _musicBeds.Remove(sound); sound.Dispose(); }
public void RemoveSoundEffect(ISound sound) { if (sound.Type != SoundType.SoundEffect) { throw new ArgumentException("sound must be a sound effect"); } if (!_soundEffects.Contains(sound)) { throw new ArgumentException("sound does not exist in the collection"); } _soundEffects.Remove(sound); sound.Dispose(); }
public void playNext() { if (currentSoundIndex < playlist.Count) { ISound currentSound = playlist.ElementAt(currentSoundIndex).Value; currentSound.Paused = true; currentSound.Dispose(); } currentSoundIndex++; if (currentSoundIndex < playlist.Count) { ISound currentSound = playlist.ElementAt(currentSoundIndex).Value; currentSound.PlayPosition = 0; currentSound.Paused = false; } }
public void DisposeHandle() { if (MediaControl != null) { MediaControl.Stop(); } timer1.Stop(); soundengine.StopAllSounds(); if (pictureBox1.Image != null) { pictureBox1.Image.Dispose(); } CleanUp(); if (currentSound != null) { currentSound.Dispose(); } tlp.Visible = false; }
public void Stop() { lock (this) { if (Finished) { return; } Finished = true; } Playback?.Stop(); Playback?.Dispose(); //notify listeners PlaybackFinished?.Invoke(this, new ISoundPlaybackService.PlaybackEventArgs( sound: this.Sound, fromStop: true )); }
public int getLength(string soundName) { int length = 0; if (playlist.ContainsKey(soundName)) { length = (int)playlist[soundName].PlayLength; } else if (File.Exists(FullPrefix + soundName + ".wav")) { ISound sound = engine.Play2D(FullPrefix + soundName + ".wav"); length = (int)sound.PlayLength; sound.Paused = true; sound.Dispose(); } else { Tools.log("Try to get length on undefined music file : " + FullPrefix + soundName + ".wav"); } return(length); }
public void Play(string soundName) { try { if (aguante >= 30) { return; } //aguante++; //if (output[direccion[soundName]].PlaybackState == PlaybackState.Playing) // { if (soundName.EndsWith(".wav") == true) { //playWithMedia(soundName); //return; } ISound sfx = controlador.Play2D(soundName); sfx.Dispose(); return; WaveStream auxoxo = CreateInputStreamReturnable(soundName); WaveMixerStream32 extrr = new WaveMixerStream32(); extrr.AutoStop = true; extrr.AddInputStream(auxoxo); auxoxo.Position = 0; DirectSoundOut auxili = new DirectSoundOut(); diccionarioLoco.Add(auxili, auxoxo); diccionarioReLocoMixer.Add(auxili, extrr); auxili.PlaybackStopped += new EventHandler(auxili_PlaybackStopped); auxili.Init(extrr); auxili.Play(); /*auxili.Dispose(); * auxili.Stop(); * * * //error("dentro del if"); * * //} * else * { * mainStreams[direccion[soundName]].Position = 0; * mixeador[direccion[soundName]].AddInputStream(mainStreams[direccion[soundName]]); * * output[direccion[soundName]].Init(mixeador[direccion[soundName]]); * * output[direccion[soundName]].Play(); * * * output[direccion[soundName]].Init(mainStreams[direccion[soundName]]); * output[direccion[soundName]].Play(); * * output[direccion[soundName]].Dispose(); * * * error("no estoy en el if "); * * } * * output[direccion[soundName]].PlaybackStopped += new EventHandler(MainPlayer_PlaybackStopped); * */ } catch (Exception e) { if (error != null) { error(e.Message + " error en play " + direccion[soundName]); } } }
protected override void OnDisappearing() { patcher.Dispose(); sound.Dispose(); base.OnDisappearing(); }
public void Dispose() { stream.Dispose(); engine.Dispose(); }
public void Remove(ISound sound) { sound.Stop(); sound.Dispose(); _activeSounds.Remove(sound); }
// 3D Sound stuff only /*public void ProcessSound(Vector3 sourcePosition) * { * if (Sound != null && !Sound.Finished) * { * Sound.MaxDistance = MaximumDistance; * Sound.MinDistance = MinimumDistance; * Vector3D sourcePos = SoundHelperIK.Vector3ToVector3D(GameplayCamera.GetOffsetFromWorldCoords(sourcePosition)); * Sound.Position = sourcePos; * } * } * * public void SetDistances(float max, float min) * { * MaximumDistance = max; * MinimumDistance = min; * }*/ public void Dispose() { Sound.Stop(); Sound.Dispose(); Source.Dispose(); }
private void updateInterruptSounds() { if (currentInterruptSound == null && DemagoScript.isThereACurrentMission()) { string fileFullPath = ""; if (Function.Call <Boolean>(Hash.HAS_PED_BEEN_DAMAGED_BY_WEAPON, Game.Player.Character, 0, 2)) { int next = random.Next(10) + 1; fileFullPath = FullPrefix + "balle" + next + ".wav"; } else { if (Function.Call <Boolean>(Hash.HAS_ENTITY_BEEN_DAMAGED_BY_ANY_VEHICLE, Game.Player.Character)) { int next = random.Next(8) + 1; fileFullPath = FullPrefix + "voiture" + next + ".wav"; } else { if (Function.Call <Boolean>(Hash.HAS_ENTITY_BEEN_DAMAGED_BY_ANY_OBJECT, Game.Player.Character)) { int next = random.Next(7) + 1; fileFullPath = FullPrefix + "insulte" + next + ".wav"; } } } if (fileFullPath != "") { if (File.Exists(fileFullPath)) { if (currentSoundIndex < playlist.Count) { if (!playlist.ElementAt(currentSoundIndex).Key.StartsWith("flic")) { playlist.ElementAt(currentSoundIndex).Value.Paused = true; } } currentInterruptSound = engine.Play2D(fileFullPath); if (currentInterruptSound != null) { currentInterruptSound.Paused = false; } else { Tools.log("just created currentInterruptSound is null"); } } else { Tools.log("interruption file doesn't exist" + fileFullPath); } } } if (currentInterruptSound != null && currentInterruptSound.Finished) { if (currentSoundIndex < playlist.Count) { playlist.ElementAt(currentSoundIndex).Value.Paused = false; } currentInterruptSound.Dispose(); currentInterruptSound = null; Function.Call(Hash.CLEAR_ENTITY_LAST_DAMAGE_ENTITY, Game.Player.Character); Function.Call(Hash.CLEAR_ENTITY_LAST_WEAPON_DAMAGE, Game.Player.Character); } }