protected void PruneKeysLeft(List <string> keysLeft, ISolvingRoundStateDto dto) { keysLeft.Remove(dto.Answer); keysLeft.RemoveAll(key => IsKeyToBeRemoved(key, dto.Answer, dto.LastCheck)); }
public bool IsGameFinished(ISolvingRoundStateDto dto) { return(dto.Round >= dto.Settings.RoundLimit || dto.LastCheck != null && dto.LastCheck.IsCorrect); }