示例#1
0
 private void _p2pConnect_OnMessage(IUserToken arg1, ISocketProtocal arg2)
 {
     if (arg2.Content != null)
     {
         OnMessage?.Invoke(arg2.Content);
     }
 }
示例#2
0
文件: Receiver.cs 项目: newyty/SAEA
        /// <summary>
        /// 收到peerA的申请,回复两客户端remote
        /// </summary>
        /// <param name="userToken"></param>
        /// <param name="msg"></param>
        private void ReplyP2PSRequest(IUserToken userToken, ISocketProtocal msg)
        {
            var peerA = userToken.ID.ToIPPort();

            var natInfoA = new NatInfo()
            {
                IP   = peerA.Item1,
                Port = peerA.Item2,
                IsMe = false
            };

            var IDB = Encoding.UTF8.GetString(msg.Content);

            var peerB = IDB.ToIPPort();

            var natInfoB = new NatInfo()
            {
                IP   = peerB.Item1,
                Port = peerB.Item2,
                IsMe = false
            };

            base.SendAsync(IDB, PSocketMsg.Parse(SerializeHelper.ByteSerialize(natInfoA), TcpP2pType.P2PSResponse).ToBytes());
            base.SendAsync(userToken.ID, PSocketMsg.Parse(SerializeHelper.ByteSerialize(natInfoB), TcpP2pType.P2PSResponse).ToBytes());
        }
示例#3
0
文件: Program.cs 项目: zouhunter/SAEA
 private static void Client_OnReceive(UDPClient arg1, ISocketProtocal arg2)
 {
     lock (_locker)
     {
         Console.ForegroundColor = ConsoleColor.Green;
         Console.WriteLine($"udp客户端收到消息:{Encoding.UTF8.GetString(arg2.Content)}");
     }
 }
示例#4
0
文件: Receiver.cs 项目: palzj/SAEA
        /// <summary>
        /// 收到peerA的申请,回复两客户端remote
        /// </summary>
        /// <param name="userToken"></param>
        /// <param name="msg"></param>
        private void ReplyP2PSRequest(IUserToken userToken, ISocketProtocal msg)
        {
            var peerA = userToken.ID;

            var peerB = Encoding.UTF8.GetString(msg.Content);

            base.SendAsync(peerA, PSocketMsg.Parse(Encoding.UTF8.GetBytes(peerB), HolePunchingType.P2PSResponse).ToBytes());

            base.SendAsync(peerB, PSocketMsg.Parse(Encoding.UTF8.GetBytes(peerA), HolePunchingType.P2PSResponse).ToBytes());
        }
示例#5
0
文件: Program.cs 项目: zouhunter/SAEA
        private static void Server_OnReceive(UDPServer arg1, string arg2, ISocketProtocal arg3)
        {
            lock (_locker)
            {
                Console.ForegroundColor = ConsoleColor.DarkGreen;
                Console.WriteLine($"udp服务器收到消息:{Encoding.UTF8.GetString(arg3.Content)}");
            }

            var msg2 = BaseSocketProtocal.Parse(Encoding.UTF8.GetBytes($"udpserver reply:{Encoding.UTF8.GetString(arg3.Content)}"), SocketProtocalType.ChatMessage);

            arg1.SendAsync(arg2, msg2);
        }
示例#6
0
        /// <summary>
        /// 收到服务器P2PSResponse, 向打洞的远程机器发送数据
        /// </summary>
        /// <param name="msg"></param>
        private void HolePunching(ISocketProtocal msg)
        {
            var ipPort = Encoding.UTF8.GetString(msg.Content).GetIPPort();

            OnReceiveP2PTask?.Invoke(ipPort);

            var qm = PSocketMsg.Parse(null, HolePunchingType.P2PRequest);

            SendTo(new System.Net.IPEndPoint(IPAddress.Parse(ipPort.Item1), ipPort.Item2), qm.ToBytes());

            _peerBAddress = ipPort;
        }
示例#7
0
 private static void Client_OnReceive(UDPClient <BaseUnpacker> arg1, ISocketProtocal arg2)
 {
     Console.ForegroundColor = ConsoleColor.Green;
     Console.WriteLine($"udp client received a message:{Encoding.UTF8.GetString(arg2.Content)}");
 }
示例#8
0
        private static void Server_OnReceive(UDPServer <BaseUnpacker> arg1, string arg2, ISocketProtocal arg3)
        {
            Console.ForegroundColor = ConsoleColor.DarkGreen;
            Console.WriteLine($"udp server received a message:{Encoding.UTF8.GetString(arg3.Content)}");


            arg1.SendAsync(arg2, Encoding.UTF8.GetBytes($"udpserver reply:{Encoding.UTF8.GetString(arg3.Content)}"));
        }