示例#1
0
 public void offSocket()
 {
     _socketHandler.offLobby();
     _socketHandler.offCreateMatch();
     _socketHandler.offWaitingRoom();
     _socketHandler.offMatch();
     _socketHandler.offDrawing();
     _socketHandler.offPreview();
 }
示例#2
0
        public void leaveMatchRoutine()
        {
            //_socketHandler.socket.Emit("leave_chat_room", _userData.matchId);
            //_socketHandler.socket.Emit("leave_match");
            _socketHandler.offMatch();
            _userData.matchId         = null;
            _userData.currentGameRoom = null;
            Room general = _userData.selectableJoinedRooms[0].room;

            _userData.messages      = new BindableCollection <Models.Message>(general.messages);
            _userData.currentRoomId = general.roomName;
            _events.PublishOnUIThread(new refreshMessagesEvent(_userData.messages, _userData.currentRoomId));
        }