private void RealEat(PlayerEntity player, ISkillArgs skill) { if (!this.disable && (bufCondition == null || bufCondition.Meet(skill))) { ShowEffect(skill, player); skill.TempUse("buf", this); if (creator != null) { skill.TempUse("creator", (FreeData)this.creator.freeData.FreeData); } pos.SetX(player.position.Value.x); pos.SetY(player.position.Value.y); pos.SetZ(player.position.Value.z); if (region.In(skill, pos)) { if (!ins.Contains(player.playerInfo.PlayerId)) { if (enterAction != null) { enterAction.Act(skill); } ins.Add(player.playerInfo.PlayerId); } if (trigger == null || trigger.Triggered(skill) == ISkillTrigger.TriggerStatus.Success) { if (eatAction != null) { eatAction.Act(skill); if (consume) { skill.FreeContext.Bufs.RemoveBuf(skill, this.realKey); } } } } else { if (ins.Contains(player.playerInfo.PlayerId)) { if (leaveAction != null) { leaveAction.Act(skill); } ins.Remove(player.playerInfo.PlayerId); } } if (creator != null) { skill.Resume("creator"); } skill.Resume("buf"); } }
public override ISkillTrigger.TriggerStatus Triggered(ISkillArgs args) { ISkillTrigger trigger = args.ComponentMap.GetSkillTrigger(name); if (trigger != null) { return(trigger.Triggered(args)); } else { if (defaultTrigger != null) { return(defaultTrigger.Triggered(args)); } } return(ISkillTrigger.TriggerStatus.Failed); }
private void RealEat(PlayerEntity player, ISkillArgs skill) { if (!this.disable && (bufCondition == null || bufCondition.Meet(skill))) { ShowEffect(skill, player); skill.TempUse("buf", this); if (creator != null) { skill.TempUse("creator", (FreeData)this.creator.freeData.FreeData); } pos.SetX(player.position.Value.x); pos.SetY(player.position.Value.y); pos.SetZ(player.position.Value.z); if (region.In(skill, pos)) { if (!ins.Contains(player.playerInfo.PlayerId)) { if (enterAction != null) { enterAction.Act(skill); } ins.Add(player.playerInfo.PlayerId); } if (trigger == null || trigger.Triggered(skill) == ISkillTrigger.TriggerStatus.Success) { if (eatAction != null) { // record parentkey IPosSelector posCenter = GetPos(region.GetCenter(skill)); skill.GetDefault().GetParameters().TempUse(new IntPara("posindex", posCenter.Select(skill).GetRandomindex())); eatAction.Act(skill); skill.GetDefault().GetParameters().RemovePara("posindex"); // handle if (posindex >= 0) { skill.GetDefault().GetParameters().TempUse(new IntPara("resetpos", posindex)); skill.Triggers.Trigger(FreeTriggerConstant.PLAYER_EAT_BUF, skill); skill.GetDefault().GetParameters().RemovePara("resetpos"); } if (consume) { skill.FreeContext.Bufs.RemoveBuf(skill, this.realKey); } } } } else { if (ins.Contains(player.playerInfo.PlayerId)) { if (leaveAction != null) { leaveAction.Act(skill); } ins.Remove(player.playerInfo.PlayerId); } } if (creator != null) { skill.Resume("creator"); } skill.Resume("buf"); } }