public int MagicMissile(Player player, Player target, Room room)
        {
            var damage = _dice.Roll(1, 1, 4) + 1;

            _skillManager.DamagePlayer("magic missile", damage, player, target, room);

            return(damage);
        }
        public int Kick(Player player, Player target, Room room)
        {
            var casterLevel = player.Level > 10 ? 5 : player.Level;
            var damage      = _dice.Roll(1, 1, 8) + player.Attributes.Attribute[EffectLocation.Strength] / 6;

            if (target == null)
            {
            }

            _skillManager.DamagePlayer("Kick", damage, player, target, room);

            return(damage);
        }
示例#3
0
        public int Kick(Player player, Player target, Room room)
        {
            var str    = player.Attributes.Attribute[EffectLocation.Strength];
            var damage = _dice.Roll(1, 1, 8) + str / 4;

            _skillManager.DamagePlayer("Kick", damage, player, target, room);

            player.Lag += 1;


            _skillManager.updateCombat(player, target, room);

            return(damage);
        }