public void MidGame() { // Arrange ISimpleBowlingGame game = _Factory.Create(); // Act game.RecordFrame(5, 5); // 1st frame game.RecordFrame(5, 5); // 2nd frame game.RecordFrame(5, 5); // 3rd frame game.RecordFrame(5, 5); // 4th frame game.RecordFrame(5, 5); // 5th frame game.RecordFrame(5, 5); // 6th frame game.RecordFrame(5, 5); // 7th frame game.RecordFrame(5, 5); // 8th frame game.RecordFrame(5, 5); // 9th frame game.RecordFrame(5, 5, 5); // 10th frame // Assert Assert.AreEqual(150, game.Score); }
public void MixGame() { // Arrange ISimpleBowlingGame game = _Factory.Create(); // Act game.RecordFrame(4, 5); // 1st frame game.RecordFrame(7, 3); // 2nd frame game.RecordFrame(6, 2); // 3rd frame game.RecordFrame(9, 1); // 4th frame game.RecordFrame(10); // 5th frame game.RecordFrame(4, 6); // 6th frame game.RecordFrame(7, 2); // 7th frame game.RecordFrame(9, 0); // 8th frame game.RecordFrame(10); // 9th frame game.RecordFrame(3, 4); // 10th frame // Assert Assert.AreEqual(132, game.Score); }