public ShotService(IShotRepository shotRepository, IShotTypeRepository shotTypeRepository, IGameRepository gameRepository, IPlayerRepository playerRepository, IHoleRepository holeRepository) { _shotRepository = shotRepository; _shotTypeRepository = shotTypeRepository; _gameRepository = gameRepository; _playerRepository = playerRepository; _holeRepository = holeRepository; }
public ShotService(IShotRepository shotRepository, IShotTypeRepository shotTypeRepository, IGameRepository gameRepository, IPlayerRepository playerRepository, IHoleRepository holeRepository, IUnitOfWork unitOfWork) { _shotRepository = shotRepository; _shotTypeRepository = shotTypeRepository; _gameRepository = gameRepository; _playerRepository = playerRepository; _holeRepository = holeRepository; _unitOfWork = unitOfWork; }
public ShotTypeService(IShotTypeRepository scoreTypeRepository) { _scoreTypeRepository = scoreTypeRepository; }