public FireControlComponentBase(IShipComponentBaseContainer container, ILevelActorComponentBaseContainer create) { skills = new List <ISkillContainer>(); skillcd = new List <long>(); skillInitList = new List <UserData>(); this.container = container; this.level = create; lastframe = DateTime.Now.Ticks; }
public HealthShieldComponentBase(IShipComponentBaseContainer container, HealthShieldComponentBase clone) { _hp = clone._hp; _shieldval = clone._shieldval; _maxshieldVal = clone._maxshieldVal; _shieldrecoverVal = clone._shieldrecoverVal; _addshieldrecoverVal = clone._addshieldrecoverVal; recoveryinterval = clone.recoveryinterval; reducerecoveryinterval = clone.reducerecoveryinterval; lastTime = DateTime.Now.Ticks; level = clone.level; Actor = container; }
public void Dispose() { level = null; container = null; skillInitList.Clear(); skillInitList = null; foreach (var skillContainer in skills) { skillContainer.Dispose(); } skills.Clear(); skills = null; skillcd.Clear(); skillcd = null; }
public FireControlComponentBase(IShipComponentBaseContainer container, FireControlComponentBase clone) { this.container = container; this.skills = new List <ISkillContainer>(); skillcd = new List <long>(); this.skillInitList = new List <UserData>(); this.level = clone.level; foreach (var skillContainer in clone.skills) { if (skillContainer.Clone() is ISkillContainer weaponBase) { this.skills.Add(weaponBase); //Log.Trace("Clone: type:" + weaponBase.GetActorType() + " cd" + weaponBase.GetSkillCd()); this.skillcd.Add(0); } } lastframe = DateTime.Now.Ticks; }
public FireControlComponentBase(IShipComponentBaseContainer container, ILevelActorComponentBaseContainer create, List <Int32> weapons) { this.container = container; this.skills = new List <ISkillContainer>(); skillcd = new List <long>(); skillInitList = new List <UserData>(); this.level = create; foreach (var weapon in weapons) { level.GetConfigComponentInternalBase().GetActorClone(weapon, out var actor); if (actor is ISkillContainer weaponBase) { this.skills.Add(weaponBase); this.skillcd.Add(0); } } lastframe = DateTime.Now.Ticks; }
public ShipEnemyAiComponent(ShipEnemyAiComponent clone, IShipComponentBaseContainer container) : base(clone, container) { //container.GetPhysicalinternalBase().GetBody().Velocity = container.GetForward() * 10; this.level = container.GetLevel(); this.container = container; }
public ShipEnemyAiComponent(ILevelActorComponentBaseContainer level, IShipComponentBaseContainer container) : base(container) { this.level = level; this.container = container; }